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DeltaEngine

SoulCraft released for Windows 8 (W8 App)

by Karsten Wysk 24. August 2012 15:08
SoulCraft is now finally available for Windows 8. You can download it here or simply search for "SoulCraft" in the store in the current Windows RTM release. Have fun :)

Windows8Soulcraft

We are happy that SoulCraft is now available on all major touch platforms (Android, iOS, Windows 8) and all upcoming updates will appear on all platforms thanks to our Delta Engine (http://DeltaEngine.net)

The cool thing is that thanks to Windows 8 SoulCraft runs on both Intel and ARM based devices ... so you can play SoulCraft for the first time even on a normal PC with mouse and keyboard. You can even start playing on your iPad, continue on your Windows 8 touch mobile phone and end your game on your normal Windows 8 PC because we sync your progress using the cloud if you sign up for an account.

Have fun :)

SoulCraft Launched on iOS: Lights Up the Charts in Several Territories

by Karsten Wysk 10. July 2012 16:56

 

 

SoulCraft Launched on iOS: Free-to-Play Action-RPG Lights Up the Charts in Several Territories
•    SoulCraft is a free-to-play Action-RPG and has just been released for iPhone & iPad (already available on Android)
•    Currently over 30.000 new players a day are signing up to play on iOS, Android and soon on more platforms such as Windows 8 and PC
•    SoulCraft is about the fight of angels, demons & humans for supremacy on earth

Watch the trailer of the game here: http://www.youtube.com/watch?v=VDWDgTkuDXc

After being in open beta for a few months on Android, the Free-to-Play Action-RPG SoulCraft is now also available on iOS. The game immediately jumped to the top chart positions for role playing games in several countries, including Russia and South Korea.
“We are really happy with the warm welcome the iOS users are giving us”, says Karsten Wysk, CEO of MobileBits. “Over 300.000 testers have been helping to shape the game during the open beta on Android… since both platforms like the game it seems Android and iOS users are not so different after all.”

SoulCraft will continue to be developed on both Android and iOS with major new improvements coming in the next few weeks. Players are invited to take part in this process to continuously tweak and improve the game.

For more information, visit http://SoulCraftGame.com, download the game and help us make SoulCraft even better. Thank you!

SoulCraft is published by Bigpoint, a market-leader in the development and publishing of free-to-play online games, and SoulCraft has in the past been featured at NVIDIAs CES keynote, Google’s MWC booth and Google I/O 2012.


About MobileBits
MobileBits is an independent developer for every platform with an AppStore (iPhone, Android, WP7,...). The 25-people-strong-team is based in Hamburg and Hannover, Germany and has been developing games for more than 10 years for PC, XBox360 and the PS3 under the name exDream (see exDream.com). MobileBits now fully concentrates on games for AppStore-platforms and the Delta Engine. Please see http://mobilebits.de for more details.

About Delta Engine
SoulCraft is being created with the Delta Engine. The Delta Engine allows you to develop applications and especially games for all major AppStore platforms completely under Windows with .NET by using your favorite tools. It is free to use (on Windows, see Licensing), Open Source and written in 100% .NET.
The Delta Engine currently supports Windows, iPad, iPhone, Android, Android Tablets, Windows Phone 7, Windows 8 and more platforms in the future.

About Bigpoint
Bigpoint (http://www.bigpoint.com) is an online-game developer, publisher and content provider for more than 1,000 global distribution partners. Bigpoint’s free-to-play games are played by over 270 million registered users in over 30 languages. The company’s diversified portfolio includes high quality games for browser, mobile and social platforms. More than 850 employees from over 35 different nations work at the company headquarters in Hamburg, Germany or at other locations in Berlin, San Francisco, London, Paris, São Paulo and Malta. Bigpoint’s many distinctions in the industry include the European Business Award 2011, the Mashable Best Online Game Award for “Farmerama”, the “Fastest Growing Larger Company” and “Uniqueness of Offering” prizes at the 2010 Media Momentum Awards, as well as the MTV Skyscraper Award for extraordinary achievement in game development. For more information or press material, please visit the press area at www.bigpoint.net.

Further information:
http://www.bigpoint.com
http://www.bigpoint.net

Contact
Karsten Wysk (CEO)
MobileBits GmbH
Lerchenstrasse 28
22767 Hamburg
Germany
fixed: +49 40 33429566
email: karsten.wysk@mobilebits.de
www.MobileBits.de

 

SoulCraft @ Google I/O photo report

by Karsten Wysk 4. July 2012 18:57

We are now back in good old Germany after an exciting week in San Francisco and as promised here are some pictures of MobileBits & SoulCraft at the Google I/O conference .. of course on Google Plus after being Google brainwashed for a week :)

Content wise it was great exchaning experiences with over 6000 other developers at this conference and we attending lots of great sessions which will hopefully help to improrve SoulCraft in the coming weeks. We surely have a long list of new ideas now!

So hopefully Google will have us again showing SoulCraft or maybe even a new game next year :)

MobileBits @ Google I/O

by Karsten Wysk 27. June 2012 22:02

We are happy to be invited by Google to be one of the Google Sandbox developers with SoulCraft:

https://developers.google.com/events/io/sandbox

More updates coming soon :)

 

SoulCraft 0.8.2 officially released

by Karsten Wysk 19. June 2012 13:51


We are very happy to officially announce the release of SoulCraft 0.8.2. In this update we focussed heavily on the actual gamplay and gameflow optimizations – some of the changes influenced by the wonderful Diablo 3 which came out a few weeks ago. Because there were so many changes since our last major release SoulCraft 0.7.x we wanted to take this opportunity to talk a bit about the changes made.

Please also not that we have just started a small little wiki (http://soulcraftgame.com/wiki) and we hope you will help us enter some info about the game in there – thank you!!

Whats new in SoulCraft 0.8.2?

- fix "blob" boss enemy for THD versions
- Improve Item Comparison
- Enable incremental updates
- fix login error (email-adresses where case sensitive)
- more minor fixes


Whats new in SoulCraft 0.8.1?
- scene root control does not crash the whole game
- using the right language identifier in item details
- reduced crystal damage numbers
- crystal does not take damage from player
- fixed the line break in booster shop
- rebalanced buff values a bit upwards
- fixed forge unlock logic
- continue button in booster shop
- reduce winning streak localization (hard coded)
- use new unlocked locations and game modes for soul pathes!
- increased initial timeout to 15 seconds
- fixed rotating "S" while keyboard is opened
- fixed world scene back button


Whats new in SoulCraft 0.8?

Game-flow optimization
- "Continue" buttons now guide you through all important screens
- You will spend less time tapping around in the menu and more time playing!

Completely reworked Item Stats and Comparison
- Added items with Rare, Epic or Legendary quality
- Adding new item stats including Critical Hit Chance, Magic Resistance and Stun Chance
- Character Stats screen now gives a better overview of your stats from the Inventory

Adding Booster Shop
- Double your received Experience and Souls!
- Choose whether you want to be boosted for a period of time or a number of wins

Added "Path of Souls"
- Gain a Soul boost for completing a number of challenging recommended levels in a row
- Chooses levels randomly at the maximum available difficulty
- The Soul Boost stacks up to 100% additional souls
- But beware! The stacks will fall back to 0% if you are defeated!

Lots more including
- enemies and skills rebalanced (lots of stuff)
- more useful hints in the loading screen

...and lots more!  Have fun playing and please keep your feedback coming!

BTW: iOS is coming soon .. we are finishing up the last bugs and then we want to upload any day now ... keeping the fingers crossed!






SoulCraft and the Delta Engine featured by Microsoft

by Karsten Wysk 12. June 2012 16:00

We are proud to be featured on an official Microsoft site for what we do with Azure for both SoulCraft and the underlying Delta Engine. Look for yourself here: http://www.meetwindowsazure.com/Stories/mobilebits

 

SoulCraft 0.7.5 released with new Tutorial and login & sync system

by Karsten Wysk 15. May 2012 16:15

Just in time before the release of Diablo 3, we managed to complete the work on the next update of SoulCraft with version number 0.7.5.

 So whats new?

  • a new tutorial location to learn how SoulCraft and new spells / items work
  • an all-new login & sync system which does most things automatically and does not require new players to enter their email
  • improved balancing
  • lots of other bugfixes & improvements

Please as always see here for a history of what happened so far and what our plans are: http://SoulCraftgame.com/roadmap.html and please give us feedback :)

Have fun with the latest release and - of course - also with Diablo 3 :)

SoulCraft Movie Star

by Karsten Wysk 7. May 2012 18:47

Today we had a full day of filming about SoulCraft, the Delta Engine and MobileBits in general. Hope we soon have a cool MobileBits "The Movie" for you all :)

Btw: you see SoulCraft on an iPad 3 down there (and on all kinds of other devices^^).

Fireburst out now!

by Leif Griga 25. April 2012 21:48

After many years of hard work FIREBURST is finally available on Steam:

http://store.steampowered.com/app/207190

This is f***g awesome :) Stay tuned, the Xbox360 and PS3 versions will come very soon, too!

SoulCraft 0.7.1 released with new unlock progress system

by Karsten Wysk 24. April 2012 12:40

We are happy to annouce that we just released SoulCraft 0.7.1 with a new progress system and lots of other new improvements & features based on your feedback. Please keep it coming :)

 Main features in overview:

  • Better show progress within the game (progress screen)
  • real item shop, current shop stays in there as sales shop
  • improved controls

and of course lots of other smaller bug fixes & improvements.

As you may have noticed on facebook, we have also been working hard on making SoulCraft available for iOS. The good news is: it runs already :) The bad news is: we are not 100% there yet but we hope we can finnish it up in the next few days. Then we will submit it to Apple to have it approved which can also take 1-2 weeks. We will keep you posted!

But now have fun with the best SoulCraft ever :)

 

For the record - here is our official press release for SoulCraft 0.7.1:

04/24/2012

SoulCraft Open Beta releases new update 0.7.1 featuring an awesome new progress unlock system

•    SoulCraft is a free2play Action RPG which will be eventually released on all platforms (starting with Android, iOS, WP7, PC, Windows 8, …)
•    The latest upgrade includes a new unlock & progress system: now the players can see immediately which new locations, items, enemies & more they have unlocked when reaching a new character level
•    SoulCraft has been shown on Google’s Android booth at the Mobile World Congress 2012 in Barcelona and has had its first appearance at NVIDIA’s CES keynote with a specially optimized version for Tegra powered devices
•    SoulCraft is still in open beta which means that we are having a new release every few weeks with changes based on the feedback we get from the community.
•    SoulCraft is about the fight of angels, demons & humans for supremacy on earth Watch the trailer of the game here: http://www.youtube.com/watch?v=VDWDgTkuDXc


Slowly maturing from the beta into a complete game, SoulCraft has just added a cool new progress system, which unlocks additional content based on the player’s character advancement. “Our testers wanted to get a better overview what they have achieved and whats more to come” says Karsten Wysk, CEO of MobileBits.

“Besides lots of other updates & bugfixes, we also added a new item shop which allows the player to buy the items he wants directly” adds Boje Holtz, Producer of Soulcraft. “Please continue to give us feedback so we can make SoulCraft even better!”. 

Players are invited to take part in the open beta to continuously tweak and improve the game. The best starting point for this is http://soulcraftgame.com/feedback.html and please also check out our roadmap: http://SoulCraftGame.com/roadmap.html 
For more information, visit http://SoulCraftGame.com, download the Android Open Beta and help us make SoulCraft even better. Thank you!



Disclaimer: The opinions expressed in this blog are own personal opinions and do not represent the companies view.
© 2000-2011 exDream GmbH & MobileBits GmbH. All rights reserved. Legal/Impressum

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