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DeltaEngine

Arena Wars 2 now available on Steam, Amazon and in Retail!

by Karsten Wysk 12. October 2012 21:44

 

 

We are very happy to finally announce the release of Arena Wars 2 - the first real sequel of the award winning Arena Wars first published in 2004.

Arena Wars concentrates on what has been best in the original Arena Wars (Capture the flag, Unit micro management) and has been inspired from current state of the art games like League of Legends (e.g. addition of towers, unit upgrades) ... and adding some unique Arena Wars touch :)

We hope you have fun with the game and buy it here on Steam (http://store.steampowered.com/app/207730/) on amazon (http://www.amazon.de/F-Distribution-Arena-Wars-2/dp/B005UU7YPY/ref=sr_1_1?ie=UTF8&qid=1350071376&sr=8-1) or in your favourite retail store :)

Here is the official description:

Arena Wars 2 is the sequel of the award-winning Arena Wars series and combines revolutionary RTS fights with RPG elements. Join the Battlefield of the future and prove your skills in fast paced multiplayer matches as well as against the advanced AI. Stunning maps, highly detailed units, powerful upgrades and skills as well as a best balanced gameplay offer intensive fights in a spectacular Sci-Fi scenario. Thanks to an easy accessibility and different AI levels, Arena Wars 2 is the perfect RTS game for all kind of gamers.

  • Gameplay balanced in perfection – award winning mix of RTS and “Capture the Flag”
  • Fast paced matches on challenging maps
  • State of the Art graphics thanks to the powerful Delta Engine
  • Fantastic Units equipped with modern Weapon systems and spectacular skills
  • Outstanding & non-cheating AI available in 5 different difficulty levels will challenge every player
  • Unit-Upgrades, Power-Ups, and Items delivers countless possibilities for the “BEST STRATEGY”
  • Comprehensive Replay-Function enables to follow or to save thrilling combats in order to share the spectacular moments with the entire community
  • Diverse Game modes – Singleplayer, Training, Multiplayer/Coop (1 vs 1/2 vs 2)
  • Various achievements available across the battlefields

 

 

 

MobileBits @ Google I/O

by Karsten Wysk 27. June 2012 22:02

We are happy to be invited by Google to be one of the Google Sandbox developers with SoulCraft:

https://developers.google.com/events/io/sandbox

More updates coming soon :)

 

SoulCraft and the Delta Engine featured by Microsoft

by Karsten Wysk 12. June 2012 16:00

We are proud to be featured on an official Microsoft site for what we do with Azure for both SoulCraft and the underlying Delta Engine. Look for yourself here: http://www.meetwindowsazure.com/Stories/mobilebits

 

SoulCraft and the Delta Engine at the CeBIT 2012 (@Microsoft booth)

by Karsten Wysk 7. March 2012 10:02

SoulCraft (http://SoulCraftGame.com) and the Delta Engine (http://Deltanengine.net) are being shown at the Microsoft booth at the CeBIT (http://cebit.de) in Hannover, Germany. Microsoft has invited us because the game and engine have been completely written in .NET and we are using Microsoft Azure Cloud services to operate both the engine and the game. Thanks for having us Microsoft :)

Here you go with a few impressions from the booth:

 German chancellor Angela Merkel visiting our - ok the Microsoft - booth:

 

MobileBits at the Microsoft booth:

 

Showing SoulCraft and the Delta Engine:

 

AltDevConf Mono Slides about C# in Games

by Benjamin Nitschke 16. February 2012 13:46
Miguel de Icaza was speaking on the AltDev Conference a few days ago about .NET in games, especially C# with Mono.

There are some interesting points in the slides and some nice history leasons.

We are also honored to be both mentioned with our game SoulCraft and the Delta Engine is also mentioned at the end.


Here are the slides: http://tirania.org/slides/AltDevConf-2012-Mono.pdf

Delta Engine Articles on PocketGamer.biz

by Benjamin Nitschke 29. November 2011 15:13

Our CEO Karsten was recently interviewed about Multiplatform development. Here is the article on PocketGamer.biz from yesterday:

http://www.pocketgamer.biz/r/PG.Biz/Delta+Engine/news.asp?c=35600

 

A few days ago PocketGamer.biz also published an article about our Delta Engine release and iOS, Android and WP7 support:

http://www.pocketgamer.biz/r/PG.Biz/Delta+Engine/news.asp?c=35571

Enjoy :D

Delta Engine Beta v0.9.1 released

by Benjamin Nitschke 18. November 2011 19:24

The Delta Engine v0.9.1 release has just been uploaded. Check it out for tons of fixes and improvements. Details will be available shortly on http://DeltaEngine.net/Wiki.Roadmap

 

v0.9.1 allows building for Windows, iOS, Android and WP7, but you will need a Marketplace license, which is not publicly available yet. More information on that at http://DeltaEngine.net/Marketplace

 

We are also starting nightly releases now to keep you in the loop and for shorter turnarounds on bugs and features. Monthly stable releases are still coming, but you now always have the chance to check out the latest developments.

Delta Engine Public Beta Preview v0.9.0 released

by Benjamin Nitschke 9. October 2011 11:29
The Delta Engine Public Beta Preview v0.9.0 has just been released. Grab your copy at http://DeltaEngine.net/Download

The Delta Engine allows you to develop applications and especially games for all major AppStore platforms completely under Windows with .NET by using your favorite tools. It is free to use (on Windows, see Licensing), Open Source and written in 100% .NET.

The Delta Engine currently supports Windows, iPad, iPhone, Android, Android Tablets, Windows Phone 7, Xbox 360, Linux, MacOS, the Web as well as more platforms in the future. To use non-windows platforms you will need a license (http://DeltaEngine.net/Licensing starts with v0.9.1 soon). In v0.9.0 you can already preview the build process and content generation with the Launcher and ContentManager tools.

We are still early in beta, but have been feature complete for a year now to allow writing both simple (see Tutorials) and complex games (see Showcases). We are always focused on making the game developers life easier and we listen to your feedback! Also note that we are currently a programmer focused engine (on purpose), our tools are not artist focused yet.

Miguel de Icaza speaks about Xamarin and Delta Engine

by Benjamin Nitschke 14. September 2011 18:47
In one of the latest episodes of the awesome .NET Rocks! show Miguel de Icaza and Nat Friedman speak about their new company Xamarin that is offering MonoTouch for iOS and Mono for Android and also mention our Delta Engine at the end. I listen to the show since 8-9 years (on an off, sometimes trying to catch up, they already have almost 700 episodes) and while it covers nothing about game programming, it is one of the best, most fun and most informative sources of .NET development company information you can get (aside from reading the usual news from sources like CodeProject ^^).

Anway, thanks Miguel for mentioning us. The public beta of the Delta Engine is also coming soon and we have some pretty cool announcements around our licensing model we hopefully can soon announce :)

Also don't forget to check out the currently running Build conference from Microsoft about Windows 8. Lots of cool information about Windows 8 and tablets and the direction Microsoft is heading. We obviously like all the platforms and all platforms Microsoft and Mono provide .NET support for are first class citizens of the Delta Engine (which is coming soon, public beta starts in 2.5 weeks) :)

Delta Engine News on Pocketgamer

Disclaimer: The opinions expressed in this blog are own personal opinions and do not represent the companies view.
© 2000-2011 exDream GmbH & MobileBits GmbH. All rights reserved. Legal/Impressum

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